Point Taken Music Website

This website combines album purchasing and streaming options to allow busy users to directly support a musician in a flexible and affordable manner.

Cover image, featuring desktop and mobile designs.

The Challenge

Users want to easily find tracks from a musician's latest performances and support the musician with music streaming and merch purchases on a variety of budgets.

The Goal

This project seeks to offer a central hub for fans to discover the musician's latest releases and performances, while making listening and purchasing accessible for a variety of spending levels.

Role

UX Designer and Researcher

Sponsor

Google UX Design Certificate

Project Duration

August 2023- March 2024

Tools Used

Adobe XD, Figma, Procreate

Design Process

The design process begins with understanding the users and defining the problem to be solved. With a clear picture and goals, the designer ideates potential solutions with How Might We exercises. These ideas are refined and turned into paper wireframes and low-fidelity digital wireframes in Adobe XD. Finally, once enough wireframes are completed, a digital prototype is created and tested with users. The feedback from the usability testing is analyzed to form insights that drive the next iteration. This process is repeated through multiple iterations.

Graphic illustrating the design process: empathize, define, ideate, prototype, test.

User Research

User research is the foundation of building empathy with the website's potential audience. Five music listeners, aged 22-59 years old, were interviewed on a variety of music listening, purchasing and discovery topics. These interviews were distilled into several empathy maps and, ultimately, two user personas. Key pain points from those personas are highlighted below.

A photo of two personas for the project.
Images used are stock images and used for illustrative purposes only.

Pain Points

Music app forces separate log-in in a different browser to edit payment details.

Users were frustrated because their favorite music streaming app redirected to an external website to manage their account and log in.

Music app changes its interface and user flow in different circumstances.

Users were confused because their usual music streaming app automatically enters a simplified user interface when it detects the user may be in a car.

Music and podcast finding is disorganized and lacks hierarchy.

Users were annoyed by their normal music streaming website's lack of differentiation between playlists and albums across genres.

Cannot replace a social media account for sign-in and payment.

Most users liked logging into a streaming service within their existing ecosystem. However, some users were disappointed that their music app disallowed changing their log-in and payment platform after sign-up.

User Journey

The data analyzed from the user research informed the creation of user journey maps and storyboards to illustrate key music listening and purchasing user flows.

A photo of two personas for the project.
User journey maps for this project.
A photo of two storyboards for the project.
Storyboards for this project.

Paper Wireframes

Initial paper wireframes were drawn for each screen. Then, red asterisks were placed next to several promising elements. The highlighted elements were collected and integrated into refined paper wireframes.

A photo of paper wireframes of the desktop home screen.
Paper wireframes for the home screen on desktop.
A photo of the website's mobile home screen.
Paper wireframes for the home screen on mobile.

Prototyping and Testing

Low-fidelity digital wireframes for both desktop and mobile platforms were created based on the refined paper wireframes. These wireframes were connected to create low-fidelity prototypes in Adobe XD. 

One round of usability testing and one round of A/B testing were conducted on both prototypes. The results led to insights, ranked Priority P0 (crucial to user flow) to Priority P1 (lower priority change), which informed the creation of refined low-fidelity prototypes.

Desktop Insights

Moderated, remote usability testing was conducted using video conferencing and audio and screen recording. This testing was intended to test the early user flow and led to the following insights.

Priority: P0

Priority: P1

A photo of the refined desktop prototype in Adobe XD.
Refined desktop prototype with changes generated by insights.

Mobile Insights

The mobile prototype was tested in the same sessions as the desktop prototype. It led to these insights.

Priority: P0

Priority P1:

A photo of the refined mobile prototype in Adobe XD.
Refined mobile prototype with changes generated by insights.

Visual Design

Style Guide

Selecting a typeface for this project required filling a gap in the Point Taken branding. Lexend was chosen to complement the band's existing branding while producing readable fonts for desktop and mobile.

Point Taken's brand colors, violet and indigo, failed WCAG contrast tests. After consultation with the band, new brand colors were derived from the originals for this project. The brand colors used in this project meet WCAG guidelines and maintain brand identity.

The color palette includes brand colors, neutral colors, and colors to denote success and error.
The color palette for this project.
The typescale includes one display font, three headline fonts, two body fonts, and one label font.
The typescale for this project.

Components

Multiple interaction states were designed for reusable, flexible components. Among the most used examples are buttons, chips, and lists.

Examples of buttons, chips, and lists.
A sample of the most-used components in this project.
An example of the default, on hover, selected, and on hover states for a list component used in a music playback widget.
An example of list states in use.

Accessibility

The price summary screen of the website.

Color Contrast

The color palette was selected to conform to WCAG contrast guidelines. Brand colors were adapted to pass these standards.

Music controls for the website.

Content Hierarchy

A clear hierarchy for content and text is used to support screen readers and general readability.

Photo thumbnails for a product page on the website.

Photos and Alt Text

Photos are added to support text content and lists wherever possible. All photos would have alt text on the final launch.

High-fidelity Designs

The insights gained from low-fidelity testing were paired with critique sessions from fellow UX Designers, Web Developers, and Point Taken. The final, high-fidelity prototypes incorporate key usability and visual design refinements.

Easy-to-find Performances

Users often discover music after seeing a musician’s performance. By prominently featuring recent performances on the home and music pages, this project encourages users to explore and engage with the music of Point Taken.

Home and music pages on mobile and desktop.

Streaming-quality Music Controls 

Users want intuitive controls for playback and audio. Most peer physical music purchasing websites offer minimal music controls, while most streaming websites offer no ability to purchase. By bringing these features together, this project allows users to engage with Point Taken’s music however they wish. 

Playlist screens on mobile and desktop.

Express Checkout and Auto-Fill 

Users feel that paying with trusted partners increases the the speed, convenience, and safety of a transaction. By integrating a variety of third-party payment platforms, this project builds trust with users. 

Payment screens on mobile and desktop.

Desktop User Flow

Mobile User Flow

Moving Forward

Takeaways

Impact

This project resulted in a responsive design, which equally accommodates music streaming and purchasing. For listening, it encourages users to control media playback on-screen or with their device's physical controls. For purchasing, it provides express checkout and auto-fill to suit a variety of preferences. Finally, the finished visual design expands on Point Taken's branding guidelines to increase accessibility and maintain brand recognition.

What I Learned

Next Steps

Present the final designs to Point Taken to ensure that the visual design mets their expectations.

2. Send Assets to the Developer

Upon approval, transfer all required assets to the development partner to build and launch the website.

3. Prepare for Future Iterations

Gather data during post-launch support to make recommendations on further design improvements.

Note: Point Taken logo, album artwork, and live performance photos belong to Point Taken and were used with permission.

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